The Game of Mill:   Game Rules

The game of Mill is played on a board like that shown in Figure 1. There are 24 points or vertices connected by edges, as shown. The game is played by two players, traditionally known as White and Black, who take turns placing or moving white or black men or pieces. The vertices in the Figure are numbered for convenience and easy reference, but the numbering is not part of the game.

The Game Board

The eponymous key concept of the game is that of a mill. A mill is a set of three pieces of the same color, connected by two edges, which are either both horizontal, or both vertical. In the Figure, there are two white mills (3-15-24 and 22-23-24) and one black mill (7-12-16). Mills may overlap, as shown by the two white mills. Black has a double mill, i.e., black can close a mill, and take an opposing piece at every move, by moving a piece back and forth between vertices 7 and 8.

A move is an action of white, followed by an action of black. A ply is half a move, i.e., the action of one player only.

The game rules are simple. Here is a concise list:

  1. Start: The players start with 9 pieces each.
  2. Placement: Starting with White, players take turns placing a piece on any empty vertex.
  3. Movement: Once all 18 pieces are placed, players take turns moving a piece to an adjacent empty vertex.
  4. Capturing: A player who forms a mill must remove an opposing piece from the board.
  5. Flying: A player reduced to three pieces may fly by moving a piece to any empty vertex, regardless of adjacency.
  6. Outcome: